

Progress-wiping death, as in any roguelike, is expected as you encounter a randomly generated assortment of enemies and events while you jump across space. The original game was a challenging roguelike from the top-down point of view, asking that you manage your crew members and ship's systems as you battled one enemy after another, each more difficult than the last. Would-be Jean-Luc Picards emerged from the shadows to lead their ship through space, cutting power to the life support and beaming crew members into harm's way in a quest to save the federation. Subset Games initially released 'FTL: Faster Than Light' in 2012 after a successful Kickstarter drive and immediately captured the attention of every 'Star Trek' dreamer with an eye for creative indie games. Hold your butts, faster than light travel just got better.
